Interesting feature. Engine becoming more competitiveOriginally Posted by Darthman
Interesting feature. Engine becoming more competitiveOriginally Posted by Darthman
How does it looks now: Screenshot
2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
Every thread loads 65 32-bit png icons with 64x64 dimensions.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Next step - videotextures.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Using of this technology in vintage "pacman" game
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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