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    Lightbulb quad-engine

    Hi there!
    I want to present my latest work - quad engine.



    Quad engine is game engine for 2D games. Mostly graphical engine at this point.

    Version: 0.3.0
    Compilers: Delphi 2005+ (2009+ ready), C++ and Freepascal coming soon.
    API: Direct3D9

    Web: http://quad-engine.com

    Key features:
    - DirectX9 based
    - Precise texel-to-pixel render
    - Sprite engine with rotating, scaling, coloring, etc.
    - Rendering into texture
    - Animated sprites
    - Support for non-power-of-two textures.
    - Custom fonts from textures with aligning, scaling, coloring, kerning, etc.
    - Particle system
    - Classes for simple pixel and vertex shaders use
    - Postprocessing
    - Support of BMP, JPG, TGA and PNG image formats
    - 30+ predefined shaders
    - Delphi 2009+ compatible


    Some examples (teasers, screenshots, SKD toolkit features) at website. Let's discuss?
    Last edited by Darthman; 05-03-2012 at 07:32 AM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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