And more of games and demos based on quad:
And more of games and demos based on quad:
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
The second demo looks nice. Keep up the good work.
0.6.0 (Umber) has been released
- Added TQuadColor record with 32bit float precision and class functions
- Added 4 simple demos
- File format for textures now check with file metainfo instead of extension
- Log.txt now appended with threadID
- Automatic device lost handling (alt+tab) and restore. (this works only with window created with IQuadWindow)
- TVec2f fuctionality slightly increased
- new interface IQuadWindow. Now you can fully куоусе VCL or WinForms and create application using Delphi XE5 starting from 21Kb EXE.
- CreateTimerEx has been added. This method can initialize timer in just 1 line of code.
- Fixed crash at initializaton
- Added QuadColor & Vec2f for C#
- fixed DrawRotAxis method
- Added most popular colors directly in QuadColor
- Added QuadWindow mouse and keyboard handling
- Added support for DistantField fonts
- Fonts now use unicode instead of ansi
- Fixed GetFontWidth and Height for non latin characters
- Added ShaderModel initialization parameter
- Added DrawQuadLine method for drawing lines with different width and color on both sides.
- Added fullscreen windowed mode (borderless)
- ChangeResolution no more overriden after render into texture.
- Added TakeScreenshot method
- Partially added XML documentation
http://quad-engine.com
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
0.6.1 Update has been released:
- QuadLog is now threadsafe
- Added button handlers for IQuadWindow
- Added new events for IQuadWindow
- Value binding in IQuadShader no more bring memory leaks
- Added clipping functional in IQuadRender
- SetDistanceFieldParams now correctly working with batching
- Added IQuadCamera with translate, rotate and zoom
- First implementation of IQuadProfiler for searching bottlenecks in render pipeline
- Initialization of render changed and extended. Added new parameters such as VSync.
- SmartColoring now works with DistantField fonts
- Added hardware cursor support
- Optimizations and small fixes
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
Damn, keep it up!
Current (and lifetime) project: FAR Colony
https://www.farcolony.com/
0.6.2 has been released.
Freepascal is now supported.
http://quad-engine.com/
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
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