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  1. #1
    Already have Steam Greenlight Submission Fee paid
    I have 3 projects for it:
    1. Battery Eater 3
    2. Void Story
    3. Blast-off


    cheers
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    Did you post them yet? When you do, you should post links here so we can vote them up!
    Jason McMillen
    Pascal Game Development
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  3. #3
    No I didn't yet.
    But Void Story will be published and then developen "on the fly" cause it will be free.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #4
    Quad engine goes 0.5.0
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Hey guys, is there anybody who use C# for gamedev? Can anybody test and give me some advices about my C# header for quad engine?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    0.5.2 has been released.

    New weight-independent lines, screenshot capturing and many more.

    Your projects now in showcase
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Game below written by quad-engine user Bloov.


    Conway's game of life developed by using pixel shaders.
    Also developed modification with dying cells (cells dying after some number of generations).

    Some clickable images:


    Video:


    Controls:
    +/- - show/hide help
    E - enable/disable additional effects (glow and some kind of aberration)
    S - classical Conway's game of life
    D - modification of game of life with dying cells
    Q - draw Quad Engine logo
    V - draw the vertical line
    H - draw the horisontal line
    C - clear the screen
    Space - pause game
    LMB - draw on screen
    RMB - erase on screen

    Link to download (with source code).
    Last edited by Darthman; 05-05-2013 at 10:22 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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