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  1. #1
    «Great news, everyone!» Futurama

    Multi threaded loading of game resources is added. Demo will come as soon as I benchmark my new GeForce 460. In a few days.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    Quote Originally Posted by Darthman
    Multi threaded loading of game resources is added.
    Interesting feature. Engine becoming more competitive

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Multi-threading is cool!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    How does it looks now: Screenshot
    2 Threads in background loads different resources. And in this demo.... well, when resource is loaded - it draws on screen.
    Every thread loads 65 32-bit png icons with 64x64 dimensions.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Next step - videotextures.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    Dynamic shadowcasting with multipass rendering. Allow to cast dynamic shadows from any sprite using alpha channel.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Apr 2003
    Location
    Canada
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    Lookin' pretty nifty in this screenshot. Shadowcast mouse cursor is a nice touch too by.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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