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Thread: quad-engine

  1. #101
    >>One last question what was the ttf editor you used?
    Type Light 3.2
    Thanks mate

  2. #102
    Co-Founder / PGD Elder WILL's Avatar
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    For some reason the video wasn't showing in the post. Only the link.

    Here is my attempt...



    Edit: Ok it worked, but I'll leave this one here so it's more visible!

    BTW have you ever heard of Steam's Greelight project? I think you would do well on Steam as an indie Mr. Darthman! http://steamcommunity.com/greenlight/
    Last edited by WILL; 21-01-2013 at 05:26 PM. Reason: Trying to fix semi-broken video post...
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #103
    Already have Steam Greenlight Submission Fee paid
    I have 3 projects for it:
    1. Battery Eater 3
    2. Void Story
    3. Blast-off


    cheers
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #104
    Co-Founder / PGD Elder WILL's Avatar
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    Did you post them yet? When you do, you should post links here so we can vote them up!
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #105
    No I didn't yet.
    But Void Story will be published and then developen "on the fly" cause it will be free.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #106
    Quad engine goes 0.5.0
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  7. #107
    Hey guys, is there anybody who use C# for gamedev? Can anybody test and give me some advices about my C# header for quad engine?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  8. #108
    0.5.2 has been released.

    New weight-independent lines, screenshot capturing and many more.

    Your projects now in showcase
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  9. #109
    Game below written by quad-engine user Bloov.


    Conway's game of life developed by using pixel shaders.
    Also developed modification with dying cells (cells dying after some number of generations).

    Some clickable images:


    Video:


    Controls:
    +/- - show/hide help
    E - enable/disable additional effects (glow and some kind of aberration)
    S - classical Conway's game of life
    D - modification of game of life with dying cells
    Q - draw Quad Engine logo
    V - draw the vertical line
    H - draw the horisontal line
    C - clear the screen
    Space - pause game
    LMB - draw on screen
    RMB - erase on screen

    Link to download (with source code).
    Last edited by Darthman; 05-05-2013 at 10:22 PM.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  10. #110
    WOW!
    That looks verry cool

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