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Thread: quad-engine

  1. #121
    So starting today Quad-engine goes OpenSource:

    https://bitbucket.org/Darthman/quad
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #122

  3. #123
    New version has arrived. 0.7.0 (Agath)

    Fixed:
    Fixed bug with DistantField and Camera on shader model 3.0
    Rotate & translate fix. Now camera rotate around screen center after translation instead before.
    Scale fix. Now Scale does changes while rotate camera.

    Modified:
    Updaded demos.
    Modify "ChangeResolution" for changing both virtual or physical resolution
    Dramatically increase performance of SinCos by replacing with FastSinCos
    Set DPI aware mode on by default;

    Added:
    Added Library version control.
    Added two new events to the window, OnActivate and OnDeactivate.
    Demo05 "Cursor and Camera" added.
    Demo6 added. Deffered shading.
    Added methods SetAngle and SetPosition the IQuadCamera.
    Added file-recognition by file header instead of extension.
    Added ResetDevice when changing resolution.
    LoadFromStream added.
    DDS texture format added.
    Add TVecXXCreate function for older version of Delphi (2009-) instead of class operator.
    New inline help added.
    Library load check added.
    Added AssignTexture method.

    Breaking Changes:
    QuadColor: Changed "Create" to "CreateB" because of implicit conversions.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  4. #124
    Update demo:
    gate5.jpg
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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