Results 1 to 10 of 70

Thread: 3D Gamecask Engine

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Thumbs up

    It's really impressive!

    Great work, mobilus
    Get your fpc4gba copy now!
    Get your fpc4nds copy now!

  2. #2
    Absolutely fantastic.
    When I first glanced at the first screenshot, I thought it was a photo.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  3. #3
    PGD Staff code_glitch's Avatar
    Join Date
    Oct 2009
    Location
    UK (England, the bigger bit)
    Posts
    933
    Blog Entries
    45
    Absolutely unbelievable - better than a ton of blender and DX11 jobs Oo

    The first one does actually look like a real photo... Took me a few seconds to register it was rendered.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  4. #4
    Thanks guys!
    On the first screenshot there is no Fog and DepthOfField - I did it by accident and indeed looks better.

  5. #5
    That is very promising.... Great work...

  6. #6
    the lightmap is really good , did you generate it your self or using other program ?

  7. #7
    I don't use lightmaps, it's real-time soft shadow mapping + Vertex Ambient Occlusion (generated in an Engine) + real-time Screen Space Ambient Occlusion. All these elements are mixed together and may create the impression of a good lightmap

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •