Looks great! Keep up the good work.
Looks great! Keep up the good work.
Very impressive screenshots. Will this engine be available for free or commercially?
Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)
Programmer: A device for converting coffein into software.
I think the four following letter sum it up best: WOOW. This is amazing stuff, but like Stoney asked; will this be avaible for free? And what are the chances of it working with a standalon FPC setup?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
I think it will be free someday, but not soon. First I must finish the engine and then write documentation for it - this is a very long road.Will this engine be available for free or commercially?
That is my goal to make the engine as a standalone application (Game Module + WYSIWYG Editor) and add some scripting language....and what are the chances of it working with a standalon FPC setup
When I do physics for vehicles and a few more models, I will try to do a HD video and post it via youtube.Why not do a HD video and post it via youtube so we can see the physics portion in action?
For now I have only one tree, terrain, human and house model - nothing special for good looking video
Nice tree model. How did you make it? Or is it procedural generated by your engine?
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I don't remember exactly where I found this model, but it was some kind of free sample from some Blender or LightWave plug-in. The model is rather simple and it was free, so I don't pay attention to the source of origin.
In fact, the best part of this tree is the texture.
At the moment there are more important things to do than procedural objects. Oh, maybe procedural terrain would be useful, but I'll do it later. GLScene has it all, but it takes a some time to figure out how this things works.
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