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Thread: 3D Gamecask Engine

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  1. #1
    PGD Staff code_glitch's Avatar
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    Absolutely unbelievable - better than a ton of blender and DX11 jobs Oo

    The first one does actually look like a real photo... Took me a few seconds to register it was rendered.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  2. #2
    Thanks guys!
    On the first screenshot there is no Fog and DepthOfField - I did it by accident and indeed looks better.

  3. #3
    That is very promising.... Great work...

  4. #4
    the lightmap is really good , did you generate it your self or using other program ?

  5. #5
    I don't use lightmaps, it's real-time soft shadow mapping + Vertex Ambient Occlusion (generated in an Engine) + real-time Screen Space Ambient Occlusion. All these elements are mixed together and may create the impression of a good lightmap

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