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    Quote Originally Posted by wagenheimer View Post
    I tried to download it 3 times and I got a corrupted download. =(
    Sorry, now it works (checked):
    http://www.gamecask.com/forum/root/r...s/techdemo2.7z

    Quote Originally Posted by WILL View Post
    If you could port that to Mac, I'd be happy to test it for you on my iMac. It has an ATI card which is not integrated, but a current one at least.
    First, I will try to port to XBox 360
    Theoretically it is possible.... I think so...

    ... and there are no problems with different drivers.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by mobilus View Post
    First, I will try to port to XBox 360
    Does that mean the first real usage of 'Oxygene for .NET' as a development tool for game development? That's pretty exciting actually. If you want help with such a task, you should contact RemObjects and tell them what you intend. I'm sure they will be more than helpful knowing what a milestone this would be for them.
    Jason McMillen
    Pascal Game Development
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  4. #4
    missing tons off shaders with my XFX Radeon HD6850 Black Edition

    dont recommend to buy this expensive one, just look for an HD6000+ series with shader model 5.0
    you can get a new HD6450 for around 40euros, ebay might be alot cheaper for older cards

  5. #5
    On my ATI Radeon 5750 (not integrated, 1024 GDDR5, Shader Model 5.0, latest drivers, should be a PowerColor card), I'm missing the shaders "bump", "shadow", "paralax2" and "paralax". After that, I get the message "Unbalanced shader application in ...ENGINE\GLSCENE\GLMaterial.pas, line 1140" and the only way to close the application is by killing the task with the task manager.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
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  6. #6
    Thanks guys, I bought the cheapest HD series card (HD5450) for ~30 euros and fixed the bug.

    Does that mean the first real usage of 'Oxygene for .NET' as a development tool for game development? That's pretty exciting actually. If you want help with such a task, you should contact RemObjects and tell them what you intend. I'm sure they will be more than helpful knowing what a milestone this would be for them.
    If we talking about XBOX, much still depends on my publisher.
    My current project is very large (first and third person steering, 11 types of vehicles, newton physics) and it would be better to use Oxygene for something smaller... in the beginning.

  7. #7


    A small video about rendering process:
    http://youtu.be/lkdigqC4s7Q
    Last edited by WILL; 23-03-2012 at 08:17 PM. Reason: YouTube videos can be embeded right in your forum post so members don't have to go anywhere else to see it. :)

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