Hm, I get an "Error while linking" under Ubuntu 10.10 (for any demo). I'm about to reboot and try it under win7.
Hm, I get an "Error while linking" under Ubuntu 10.10 (for any demo). I'm about to reboot and try it under win7.
Just read Compilation help You must install these packages:Hm, I get an "Error while linking" under Ubuntu 10.10 (for any demo)
- libgl1-mesa-dev
- libglu1-mesa-dev
all other needed packages comes with fpc 2.4.0 from Ubuntu repository(I don't know what about deb's on official website). And I want to warn you - demo08 will not work, if you don't put some dll's(libogg and other) to bin directory You can download them here
Last edited by Andru; 16-11-2010 at 06:20 AM.
Great framework and seems to be easy to use.
dazappa
My answer to you about bounding-box was little strange... I just thought about OBB in 2D, not AABB(I called it like "rectangle")
mobilus
Thanks
Looks solid, but why is it all procedural?
Because I like it All object-oriented things(for example sprite engine) will be in separate units.Originally Posted by Brainer
Wow... yet another game library in pascal. Awesome job. Your feature list is quite impressive. How long did it take you to complete this?
It seems to me that alot of pascal dev's are making their own engines (yes I'm guilty too ). I would like to see an updated list of all game engines written in our lovely language, because I feel that there might be too many with a lot of overlapping features. I rather see one or two well supported/maintained ones than 10+ libs that are maintained by individuals. After all, we should be making games instead of engines.
This is also worrying me, because I feel that my engine project is getting more "redundant" day by day, so I need to think of ways to make a difference.
However, don't let this stop you from developing your engine. Looks like it can compete with Andorra or PhoenixLib.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
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