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Thread: Description

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    Description


    ZenGL - cross-platform game development library written in Pascal, designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc.

    Official website: http://zengl.org
    Documentation: wiki

    License: zlib
    Supported OS: GNU/Linux, Windows, MacOS X, iOS, Android 2.1+
    Supported compilers: FreePascal 2.4+, Delphi 7+
    Graphics API: OpenGL, Direct3D 8/9, OpenGL ES 1.x
    Sound API: OpenAL, DirectSound

    Main
    - can be used as so/dll/dylib or statically compiled with your application
    - rendering to own or any other prepared window
    - logging
    - resource loading from files, memory and zip archives
    - multithreaded resource loading
    - easy way to add supporting for new resource format
    Configuration of
    - antialiasing, screen resolution, refresh rate and vertical synchronization
    - aspect correction
    - title, position and size of window
    - cursor visibility in window space
    Input
    - handling keyboard, mouse and joystick input
    - handling of Unicode text input
    - possibility to restrict the input to the Latin alphabet
    Textures
    - supports tga, png, jpg and pvr
    - correct work with NPOT textures
    - control the filter parameters
    - masking
    - render targets for rendering into texture
    Text
    - textured Unicode-font
    - rendering UTF-8 or ANSI text
    - rendering text with alignment and other options like size, color and count of symbols
    2D-subsystem
    - batch render for high-speed rendering
    - rendering different primitives
    - sprite engine
    - rendering static and animated sprites and tiles
    - rendering distortion grid
    - rendering sprites with new texture coordinates(with the pixel dimension and the usual 0..1)
    - control the blend mode and color mix mode
    - control the color and alpha of vertices of sprites and primitives
    - additional sprite transformations(flipping, zooming, vertices offset)
    - fast clipping of invisible sprites
    - 2D camera with ability to zoom and rotate the scene
    Sound
    - works through OpenAL or DirectSound in depends on configuration or OS
    - correct work without soundcard
    - supports wav and ogg as sound samples
    - playing ogg files in separate thread
    - control the volume and playback speed
    - moving sound sources in 3D space
    Video
    - decoding video frames into texture
    - supports theora codec in ogv container
    Mathematic
    - basic set of additional math functions
    - triangulation functions
    - basic set of collision functions
    Additional
    - reading and writing ini-files
    - functions for work with files and memory

    Last edited by Andru; 12-05-2013 at 12:55 PM.

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