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  1. #1
    Maybe later I will write something like "main goals", but "true" developers looking for real functionality, not for phrases "simplicity, performance, etc."

    Also mention that it's opensource, because I missed that.
    I have started this project on googlecode(svn and downloads are still there), and that's why I forgot to write about OpenSource on official web-page...

  2. #2
    Small update to ZenGL 0.2 RC6
    - [Linux]wnd_SetCaption now is more safely
    - fixed problems with camera for different targets(TARGET_SCREEN and TARGET_TEXTURE)
    - fixed problems with ini_ReadKeyStr, key_GetText, filet_GetName, file_GetExtension and file_GetDirectory(for ZenGL compiled as library)
    - DIRECTORY_APPLICATION and DIRECTORY_HOME now returns PChar for Delphi 2010
    - argument Directory was deleted from file_Exists
    - text_Draw now won't crash if textures were not loaded
    - fixed file_Find
    - fixed crash when png cannot be loaded
    - fixed loading of png when compiling 64-bit binaries for Windows(PasZLib is in use for this, still looking for correct solution)
    - added new function file_Remove

    Links was updated here. Website is down now, so only googlecode mirror is working. Also I'm preparing update for LightEngine 2D(I think it would be available in 2-3 hours). For this update Vad has implemented soft shadows and made some optimizations

    update: Sad, but LightEngine 2D will be updated later because of some problems with stability of new code
    Last edited by Andru; 06-02-2011 at 09:31 PM.

  3. #3
    Thats good news!
    I was wondering, though. The version number. How come it's 0.2? Does that mean a lot is still in the works? And in terms of a roadmap, what features can we expect to see in the coming updates?

  4. #4
    Quote Originally Posted by Traveler
    How come it's 0.2? Does that mean a lot is still in the works?
    Not much, I want to release 0.2 with full documentation and additional tool So, Roadmap for now is something like this:
    - documentation
    - ZenParticles for editing emitter files for particle subsystem
    - correct solution for Windows x64 problem
    - getting resolution list for MacOS X(for now zgl_Get( RESOLUTION_LIST ) will return empty zglTResolutionList)
    - joystick support under MacOS X(but this feature maybe will be moved to 0.3.x branch)

    Maybe something else will appear and I will work on it
    Last edited by Andru; 07-02-2011 at 12:01 AM.

  5. #5
    ZenGL 0.2 RC6 Update 2
    - [Linux]fixed file_Find(it was fully rewritten)
    - [MacOS X]now list of screen resolutions can be gotten
    - stages of OpenGL initialization have been refactored and fixed problem under Linux

    Links as always are here. I have already wrote some draft version of documentation(part of it), so maybe I will show it this weekend
    Last edited by Andru; 10-02-2011 at 10:48 PM.

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