Quote Originally Posted by Andru View Post
ZenGL 0.3.10

Changelog:
- [Direct3D9]now scissor_* functions use SetScissorRect and D3DRS_SCISSORTESTENABLE
- [Direct3D]fixed saving texture data when pass texture to rtarget_Add
- fixed some problems with scissor_* functions when using render targets
- fixed some range check errors in zgl_particles_2d unit
- fixed "memory leaks" in zgl_resources unit(problem with heaptrc)
- fixed range check errors zglChipmunk unit(replaced "array of" with correct alternative)
- now SND_STATE_TIME and SND_STATE_PERCENT can be used with snd_Get for sounds

download
Nice work. This is the way: continuous development and frequent releases.