Quote Originally Posted by Kjow
ZenGL is amazing!
Thanks

Quote Originally Posted by Kjow
I noticed that trying to compile for arm-linux (under Ubuntu) there is an asm part that stops the compilation;
The only function that use ASM-code is m_SinCos, but it must ignore ASM-code and use pure Pascal if CPU architecture is not x86 32-bit... But another problem in the latest version of ZenGL from svn is using object files from original libjpeg8b and zlib(for faster jpeg and png decoding).

(so it could be also used for maemo/meego)
I think this OS's based on Linux will use OpenGL ES instead of OpenGL, so there is a lot of work must be done for ZenGL...