Quote Originally Posted by Andru View Post
The only function that use ASM-code is m_SinCos, but it must ignore ASM-code and use pure Pascal if CPU architecture is not x86 32-bit... But another problem in the latest version of ZenGL from svn is using object files from original libjpeg8b and zlib(for faster jpeg and png decoding).


I think this OS's based on Linux will use OpenGL ES instead of OpenGL, so there is a lot of work must be done for ZenGL...
If I remember well there is a wrapper from OpenGL to OpenGL ES for maemo, and from what I can remember it works. So developing in OpenGL and compiling for arm-linux should be enough... but I can't be sure