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Thread: News

  1. #81
    Time for new improvements and bugfixes - ZenGL 0.3.2

    Changelog:
    - [Android] fixed keyboard hiding on Android 3.0+
    - [Android] fixed input of numbers
    - [Android] fixed multi-touch
    - [Direct3D] implemented tex_SetData for render targets
    - [Direct3D] fixed crash of tex_GetData with Direct3D9 Ex mode
    - fixed looping of sound stream
    - fixed sound pause/resume when APP_USE_AUTOPAUSE is in use
    - optimized loading of ogg sound files

    download

  2. #82
    ZenGL 0.3.3

    Changelog:
    - [Windows] fixed TOPMOST window style in windowed mode
    - fixed broken ogg decoding in 0.3.2
    - mem_Free now will assign nil to Memory
    - rewritten and fixed a lot of col2d_* functions
    - removed parameter ColPoint from col2d_LineVsRect
    - removed col2d_LineVsCircleXY

    download

  3. #83
    ZenGL 0.3.4

    Changelog:
    - [Android]added tex_Restore*, font_RestoreFromFile, rtarget_Restore, emitter2d_RestoreAll and video_Restore functions
    - [Android]implemented restoring of resources for all demos
    - [iOS]fixed problem with orientation on iOS 6 when compile with iOS SDK 6.0
    - added C/C++ export for some file_* functions
    - added more demos for C/C++

    download

  4. #84
    ZenGL 0.3.5

    Changelog:
    - commercial license no more available and main license changed to zlib license
    - [MacOS X]fixed problem with fullscreen

    download

  5. #85
    Wrapper for Magic Particles has been resurrected New version based on Magic Particles 2.18 and as any other addition it can be grabbed from extra-page.

    Last edited by Andru; 06-10-2012 at 01:50 PM.

  6. #86
    Special release ZenGL 0.3.6: End of the World which has late a bit because of problem with compilation some object files for different platforms

    Changelog:
    - [Android]fixed incorrect work of input subsystem(added critical sections)
    - [Android]implemented scr_Flush for Android 2.3 and higher
    - [Windows]fixed incorrect result of mouse_Wheel when compile with Delphi XE
    - [Delphi]improved speed of theora video decoding
    - videos with NPOT frame size now will be without lines on borders in some cases
    - implemented support for colorspaces 4:2:2 and 4:4:4 of theora video

    download

  7. #87
    Co-Founder / PGD Elder WILL's Avatar
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    Too late the world apparently ended!

    Very nice work! Hey any plans for OUYA support for ZenGL? ...your awesome library supports just about everything else but as it is.

    And where does support with Oxygene for Java sit, if I may ask?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #88
    Hey any plans for OUYA support for ZenGL?
    Maybe someday I will take a look on it, but this is just an a bit modified Android, so I don't see any problem to run there ZenGL. Support for any special buttons I think can be easily done via improving ZenGL.java

    And where does support with Oxygene for Java sit, if I may ask?
    Unfortunately this is too heavy(because ZenGL is native compiled library) and not interesting, so I won't provide any wrappers for Oxygene.
    Last edited by Andru; 28-12-2012 at 12:20 PM.

  9. #89
    ZenGL 0.3.7

    Changelog:
    - [Win32]fixed range check error in wnd_Update
    - [iOS]fixed resolution for iPhone application running on iPad with retina
    - [Android]fixed exiting from application
    - [Direct3D9]enabled PR2D_SMOOTH
    - [Direct3D]fixed crash when using scr_CorrectResolution before zgl_Init
    - fixed hanging snd_StopStream in some cases when DirectSound is in use
    - fixed pengine2d_DelEmitter

    download

  10. #90
    ZenGL 0.3.8

    Changelog:
    - [iOS]fixed bug with button Hide on virtual keyboard and iOS 6
    - [Direct3D9]disabled Direct3D9Ex by default because of slow tex_GetData on AMD and Intel videocards

    download

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