interesting , thats for sure a great addition to ZenGl
interesting , thats for sure a great addition to ZenGl
Last edited by virtual; 05-12-2010 at 06:48 PM.
This is really nice. But I have to agree with user137. Sometimes the shadows are rendered at the wrong place.
You say that this is a ZenGL extension. Does ZenGL have some kind of plugin architecture or is this just an addition to the engine codebase?
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
"Wrong place" because all walls placed in different layers and this is create quite a mess with shadowsOriginally Posted by chronozphere
this is something like "just an addition to the engine codebase" in separate unit For writing plugins, I think, there is no need in some special architecture. You can register new graphic and sound format through zgl_Reg, or get OpenGL context/Direct3D device through zgl_Get, and so on. Maybe later I will add some other specific functions.Originally Posted by chronozphere
Last edited by Andru; 05-12-2010 at 09:03 PM.
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