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Thread: Chipmunk and ZenGL

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  1. #6
    Quote Originally Posted by dazappa
    Chipmunk doesn't operate in its own thread?
    If you want you can create your own thread and process Chipmunk there.

    Quote Originally Posted by dazappa
    there should be at least 2-3 threads. (Game logic / drawing / physics)
    It's not so simple as you imagine

    Quote Originally Posted by virtual
    this is great , i've been always searching for a pascal translation of Chipmunk , thanks
    News didn't update yet on main page of pascalgamedevelopment, so I will write here - I'm working on Chipmunk binding for Pascal There is an official web-page - http://code.google.com/p/chipmunk-pascal/
    At svn you can find version which have smaller dll and some files for static compilation with Chipmunk for FreePascal.
    Last edited by Andru; 09-12-2010 at 05:53 PM.

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