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  1. #1
    For me it makes most sense to make the default origin of each object at its center, especially if you support rotated objects because most people would expect rotation to be around the center. You could also make it more general if a user can redefine the origin with a object.SetOrigin(x,y) call.
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  2. #2
    PGD Staff code_glitch's Avatar
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    Now that is one heck of a good isea there VilleK. Why didn't I think of that Oh well, leave for holiday soon so lots of time to develop cheers for the info though.
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

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