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Thread: Direct3D version of ZenGL

  1. #1

    Direct3D version of ZenGL

    I Can't See Direct3D units, can you support Direct3D 8/9, really?

  2. #2
    Quote Originally Posted by billwillman
    I Can't See Direct3D units, can you support Direct3D 8/9, really?
    Direct3D-version of ZenGL is shipped in separate archive(look downloads) and separate branch in svn For now there is only source code, so for compilation of examples, you must replace src directory and add path to Direct3D units(they are in "src\Direct3D") or compile dll and use it, but in next version I will make full SDK.
    Last edited by Andru; 22-12-2010 at 05:44 AM.

  3. #3
    Those are some very nice GL to DirectX conversion routines Andru. Thanks for sharing as Open Source.
    ZGameEditor - Develop 64kb games for Windows.
    Thrust for Vectrex - ROM-file and 6809 source code.

  4. #4
    Quote Originally Posted by VilleK
    Those are some very nice GL to DirectX conversion routines
    Yeah... but that code depends on functionality of ZenGL and doesn't provide whole functionality of gl* functions in some cases

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