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Thread: Asphyre Sphinx v1.1.0

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  1. #1
    two experimental providers were released - OpenGL ES and Software Rasterizer
    Interesting... do you prepare Asphyre for Android/iOS?

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    An Asphyre for iOS would be cool.
    Jason McMillen
    Pascal Game Development
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  3. #3
    Quote Originally Posted by WILL View Post
    An Asphyre for iOS would be cool.
    Yes, Yes that will be great news...

  4. #4
    PGD Staff code_glitch's Avatar
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    Erm, one the whole asphyre for iOS I would say it is a little bit crazy and thats all the more reason we'd love to see it there; right folks?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    Actually, Asphyre with OpenGL ES provider could theoretically work on iOS, provided that FreePascal/Lazarus works with it. OpenGL ES is quite powerful, so most Asphyre features will work flawlessly. However, to make it work officially, I'll need to get my hands on the device itself as the OpenGL ES doesn't seem to work on emulators.

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  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    That's a good question. I'd love to start a few new game projects using Asphyre for the Mac. With OpenGL support in the library and Lazarus supporting Mac OS X and Delphi soon to have a Mac OS X version out this does give Afterwarp the opportunity to add Mac OS X to their supported platforms list and add support to their existing games for a Mac version.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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