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Thread: Asphyre Sphinx v1.1.0

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  1. #1
    Quote Originally Posted by WILL View Post
    An Asphyre for iOS would be cool.
    Yes, Yes that will be great news...

  2. #2
    PGD Staff code_glitch's Avatar
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    Erm, one the whole asphyre for iOS I would say it is a little bit crazy and thats all the more reason we'd love to see it there; right folks?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  3. #3
    Actually, Asphyre with OpenGL ES provider could theoretically work on iOS, provided that FreePascal/Lazarus works with it. OpenGL ES is quite powerful, so most Asphyre features will work flawlessly. However, to make it work officially, I'll need to get my hands on the device itself as the OpenGL ES doesn't seem to work on emulators.

  4. #4

  5. #5
    Co-Founder / PGD Elder WILL's Avatar
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    That's a good question. I'd love to start a few new game projects using Asphyre for the Mac. With OpenGL support in the library and Lazarus supporting Mac OS X and Delphi soon to have a Mac OS X version out this does give Afterwarp the opportunity to add Mac OS X to their supported platforms list and add support to their existing games for a Mac version.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  6. #6
    Well... I would love Asphyre to Support MacOS, so I can easily convert my current Asphyre Sphinx Games (Abra Academy and Abra Academy 2) to MacOS.

    Anyway, I'm doing some tests with the new yet unreleased Phoenix Version, and I successfully get a Mac demo running today! =). Here is the compiled demo... http://wagenheimer.com/temp/ImageListMACOS_Demo.zip . Thanks again to Johannes Stein for all the help with this build. Andreas is quite busy now, But I hope soon we can have the first beta of this new Phoenix version. I have two new games almost ready using it.

    The more engines we have multi-platform, best for the delphi gaming community. I hope Asphyre would be also be compatible with MAC and Linux soon.
    Last edited by WILL; 13-01-2011 at 06:36 PM. Reason: Fixed a small typo in URL...

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    I agree. It would be a win-win for everybody to have Asphyre support for Mac.

    Quote Originally Posted by wagenheimer View Post
    Here is the compiled demo...
    Downloaded to try it out. You should really start your own thread for this so we can continue to talk about it without stepping on Yuriy's thread. Once you've made the thread, I'll reply to it and let you know how it went.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #8
    Quote Originally Posted by wagenheimer View Post
    The more engines we have multi-platform, best for the delphi gaming community. I hope Asphyre would be also be compatible with MAC and Linux soon.
    You're right, the more we have active projects like this, the more the community is alive !
    Current (and lifetime) project: FAR Colony
    https://www.farcolony.com/

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