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Thread: Asphyre Sphinx v1.1.0

  1. #1

    Post Asphyre Sphinx v1.1.0

    A new version of Asphyre Sphinx has been released few days ago.

    The new release of Asphyre Sphinx v1.1.0 includes full support for Delphi XE and contains bug-fixes and additions for the previous release. In addition, two experimental providers were released - OpenGL ES and Software Rasterizer. This release, of course, can also be used with FPC/Lazarus.

    In addition, Afterwarp site has been moved to a new location:
    http://dev.ixchels.net/

    The direct download link for Asphyre Sphinx v1.1.0 is here (please visit the site for more download options).

  2. #2
    Co-Founder / PGD Elder WILL's Avatar
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    This is great news. Is there a list specifically for any new features in version 1.1.0?

    I noticed that your domain for Afterwarp Interactive expired the other day. Are you going to be working on your libraries and tools under the Ixchels label instead now?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  3. #3
    Quote Originally Posted by WILL View Post
    This is great news. Is there a list specifically for any new features in version 1.1.0?
    The changes in this release (except for those previously mentioned) are minor and are mostly bug-fixes. For instance, in text fonts you can specify the individual distance between any pair of letters to correct some visual artifacts.

    As always, the planned features include documentation and GUI (although there are GUI packs made by community, see here). I hope to get my hands on writing the documentation this year.

    Quote Originally Posted by WILL View Post
    I noticed that your domain for Afterwarp Interactive expired the other day. Are you going to be working on your libraries and tools under the Ixchels label instead now?
    No, but it was logical to merge both of the sites to reduce the maintenance costs.

    The domains "afterwarp.com" and "afterwarp.net" didn't expire, they are simply redirected to http://dev.ixchels.net.

  4. #4
    PGD Staff code_glitch's Avatar
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    just dropping a line to say: cleaned your thread for you
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  5. #5
    two experimental providers were released - OpenGL ES and Software Rasterizer
    Interesting... do you prepare Asphyre for Android/iOS?

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    An Asphyre for iOS would be cool.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7
    Quote Originally Posted by WILL View Post
    An Asphyre for iOS would be cool.
    Yes, Yes that will be great news...

  8. #8
    PGD Staff code_glitch's Avatar
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    Erm, one the whole asphyre for iOS I would say it is a little bit crazy and thats all the more reason we'd love to see it there; right folks?
    I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.

  9. #9
    Quote Originally Posted by Lifepower View Post
    No, but it was logical to merge both of the sites to reduce the maintenance costs.

    The domains "afterwarp.com" and "afterwarp.net" didn't expire, they are simply redirected to http://dev.ixchels.net.
    http://www.afterwarp.com/
    Internet Explorer cannot display the webpage... the same for .net

    http://dev.ixchels.net works fine here

  10. #10
    Actually, Asphyre with OpenGL ES provider could theoretically work on iOS, provided that FreePascal/Lazarus works with it. OpenGL ES is quite powerful, so most Asphyre features will work flawlessly. However, to make it work officially, I'll need to get my hands on the device itself as the OpenGL ES doesn't seem to work on emulators.

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