It doesn't compile with FPC 2.2.4 too. Seems there is some problems with EventProviders.pas code. I copied the file from 1.0.0 version and successfully compiled the demos

I wonder can we now compile the Windows Mobile games using OpenGL ES. I couldn't compile Basic demo using OpenGL ES to try it out on smartphone. But seems for now the engine doesn't supports ARM architecture.

Also OpenGL ES provider doesn't worked for me
...\GameEngines\AsphyreSphinx110\Source\OpenGL-ES\GLESDevices.pas(335,44) Error: identifier idents no member "ScanLine"