Ok thx again, now with the .dcr file it compiles & i've got the icons but the the errors are still here ...

(I just add some problems coz' my browser thought that a .dcr file was a shockwave plugin but i finally made it work)

And for the 3DSMax question i was in fact wondering what files were used when i use some material. They seem to be saved all in .mat file so i can't extract only the 2 i use for example, and i don't know how to specify that the texture i want is a bmp that will be in the same folder as the mesh... not a big issue though... :?

Finally, would you be able to add a Half Life BMP &/or model loader cause i understand much more HL than Q3

Hey, and if i do some game using GLXTreem i'll send you