I have made a own script language for opengl programming
i don't understand, why the boot is transparent
glcolor4f|1|1|1|1| I think it means taht the following things are white and non transparent

function|rendering| means that the programm loops
[pascal]
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT or GL_DEPTH_BUFFER_BIT);
glLoadidentity;
op_function('rendering');[/pascal]

this is the full text in my script language
[pascal]function|dotimer|
var|winkel|$winkel+1|
end|function|dotimer|

function|programmstart|
var|winkel@dotimer|0|
var|timer|0|
end|function|programmstart|


function|boot|
glpushmatrix|
gltranslatef|0|0|'-1,5'|
glbegin|GL_POLYGON|
glcolor4f|1|1|1|1|
glvertex3f|0,5|0,5|'0'|
glvertex3f|0,5|'-0,5'|'0'|
glvertex3f|'-0,5'|'-0,5'|'0'|
glvertex3f|'-1'|'0'|'0'|
glvertex3f|'-0,5'|0,5|'0'|
glend|
glbegin|GL_QUADS|
glvertex3f|0,5|0,5|'0,5'|1|
glvertex3f|0,5|'-0,5'|'0,5'|
glvertex3f|0,5|'-0,5'|0|
glvertex3f|0,5|0,5|0|
glvertex3f|0,5|'-0,5'|'0,5'|
glvertex3f|'-0,5'|'-0,5'|'0,5'|
glvertex3f|'-0,5'|'-0,5'|0|
glvertex3f|0,5|'-0,5'|0|
glvertex3f|'-0,5'|'-0,5'|'0,5'|
glvertex3f|'-1,5'|'0'|'0,5'|
glvertex3f|'-1'|'0'|0|
glvertex3f|'-0,5'|'-0,5'|0|
glvertex3f|'-0,5'|'0,5'|'0,5'|
glvertex3f|'-1,5'|'0'|'0,5'|
glvertex3f|'-1'|'0'|0|
glvertex3f|'-0,5'|'0,5'|0|
glvertex3f|'-0,5'|0,5|0|
glvertex3f|'-0,5'|0,5|'0,5'|
glvertex3f|0,5|0,5|'0,5'|
glvertex3f|0,5|0,5|0|
glend|
glpopmatrix|
end|function|boot|

function|landschaft|
glbegin|GL_QUADS|
glcolor4f|0|1|0|1|
glvertex3f|5|2|'-0'|
glvertex3f|5|'-0'|'-5'|
glvertex3f|'-5'|'-0'|'-5'|
glvertex3f|'-5'|2|'-0'|
glvertex3f|5|'-2'|'-0'|
glvertex3f|5|'-0'|'-5'|
glvertex3f|'-5'|'-0'|'-5'|
glvertex3f|'-5'|'-2'|'-0'|
glcolor4f|'0'|0|2|'1'|
glvertex3f|5|1,5|'-1,25'|
glvertex3f|5|'-1,5'|'-1,25'|
glvertex3f|'-5'|'-1,5'|'-1,25'|
glvertex3f|'-5'|1,5|'-1,25'|
glend|
end|function|landschaft|

function|'rendering'|
if|$timer@programmstart=0|
settimer|100|dotimer|
var|timer@programmstart|1|
end|if|
gltranslatef|0|'0'|'-10'|
glrotatef|'-60'|1|0|0|
glrotatef|$winkel@dotimer|0|0|1|
glenable|GL_BLEND|
glblendfunc|GL_SRC_ALPHA|GL_ONE|
landschaft|
boot|
end|function|rendering|[/pascal]