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Thread: Irrlicht and Newton ConvexHull

  1. #11
    No, it is no longer necessary in Newton 2.x. Back in 1.x you had to do e.g. unfreeze a body manually using unfreeze and/or setting the threshold, but in 2.x the callbacks for transformation are always called as long as enough force is applied onto the body. So basically this functionality is now handled internally and the user is no longer forced to do it.

  2. #12
    aha excellent, thanks again

    if u want to check out how i got along, you can test out the box machine gun (lol) press spacebar once, then move and give it a hold, the boxes are newtoncube and the others are convexhull (i know such object should not be created with hull since slower) but was just a test.. tell me how you like it so far.

    download here

    -Colin

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