Thanx Will. Quite a retro feeling, isn't it. I do have some ideas of enhancing it later.
The coding is just plain Lazarus and graphics is done with canvas.copyrect. E.g.
ImgBuffer.Canvas.CopyRect(Rect(0, 0, imgBuffer.Width, imgBuffer.Height),
ImgOriginal.Canvas, Rect(0, 0, ImgOriginal.Width, ImgOriginal.Height));
It would be nice (and interesting) if you'd take the time to try to compile a Mac version.
Jonax
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