Results 1 to 10 of 32

Thread: Three Bobs - Game for Windows, Linux and iPhone

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Hi Vinzvega!
    Quote Originally Posted by Vinzvega View Post
    You have find designer for charachers ?
    Yes, I paid a cartoonist to redesign the characters, they look much better now!
    Quote Originally Posted by Vinzvega View Post
    --> Have you a web site for this game ? or a mailing list outside PGD ?
    There is a website for the game, is still under construction though. http://sushiquest.net/

    Quote Originally Posted by Vinzvega View Post
    second little question :
    I would love to make cross plateforme code on iphone with fpc, I took a look to fpc site, but no more for instance.
    What is your experience about cross dev with fpc in this field ?
    Is it difficult for a pure object-pascal man ? )
    Well, it is a bit difficult, you have to spend lots of time searching for documentation.
    In the end my code features a mix of Objective-C and Pascal for the iPhone version, and pure pascal for all others platforms.
    I think now there is a way to work in iPhone without using Objective-C, but you'll have to use something called Objective-Pascal, I don't know much about that.

    Quote Originally Posted by Vinzvega View Post
    by, and good luck for commercial road.
    Thank you!

  2. #2
    Quote Originally Posted by Relfos View Post
    Hi Vinzvega!

    Yes, I paid a cartoonist to redesign the characters, they look much better now!

    There is a website for the game, is still under construction though. http://sushiquest.net/


    Well, it is a bit difficult, you have to spend lots of time searching for documentation.
    In the end my code features a mix of Objective-C and Pascal for the iPhone version, and pure pascal for all others platforms.
    I think now there is a way to work in iPhone without using Objective-C, but you'll have to use something called Objective-Pascal, I don't know much about that.


    Thank you!
    Nice site ! I very hope you'll have good back on it.

    For the cross platefom side (ios), unfortunally, it was my impression, and you confirm it.
    technicaly, it is very hard for me, to dig in your path.
    So I think I'll continue to integrate stuff on higher level and waiting for less complicated path to ios with pascalobject.

    this morning, I'll take your old version of leaf2 (200 and trying to integrate it on Delphi XE2 (beta5) throught my OO components (www.objectupstudio.com) and, apart char/ansichar and bigindian stuff, that's work well.

    --> I try in xe2 by curiosity : see if embeded osx compiler can handle your code.
    --> I'm pretty agree with you to not componentize always all stuffs like video game libs, but I think we can find a middle path for it.

    Read you soon, Relfos, do not foget to poke us when your game is ready, my ipad on startink block !

    Vinz

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
    Join Date
    Apr 2003
    Location
    Canada
    Posts
    6,107
    Blog Entries
    25
    Quote Originally Posted by Relfos View Post
    Yes, I paid a cartoonist to redesign the characters, they look much better now!
    May I ask you what kind of expense this was and if you don't mind could you send me a PM with their information or how you can get a hold of them or see some of their work? I'm currently looking to shop out the complete remaking of all my Garland's Quest graphics.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Everything looks great, graphics, music, shadows, etc..

    Nice work
    From brazil (:

    Pascal pownz!

  5. #5
    Quote Originally Posted by arthurprs View Post
    Everything looks great, graphics, music, shadows, etc..

    Nice work
    Thanks!

    This game was just released on iTunes!
    For anyone interested in buying it, here is the link
    http://itunes.apple.com/us/app/sushi...441003304?mt=8

  6. #6
    I'm really glad that another Pascal game has been released for iOS devices.
    I'm using an iPod Touch 4 by the way. The game does not seem to have Retina display support.

    But I have to say I had some trouble with the game: The menu buttons (in the main menu and level select menu) only work if I click on the text and not the buttons itself. Especially with the main menu this is kind of hard as the text moves quite fast.
    Also I was expecting the controls to work the way around (swipe down to move the player down instead of swipe down to move the player up), which let me to believe that the game was broken because the tutorial just said along the lines: "Just move your finger around to move your blob". Also if the player reached a "wall" or any boundary of other kind, swiping in the direction of the boundary moves the player in the other axis. That is a bit off-putting especially when I need to grab an item in smaller spaces and my player blob is unnecessarily moving around. It also seems that not all of my swipes are registered.

    EDIT: If you would add an option to invert the controls, that would really be helpful in my opinion.
    Last edited by Stoney; 08-06-2011 at 03:14 PM.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

  7. #7
    Hi Stoney, thanks about telling your first experience with the game!
    I guess the way the input works is really strange, actually it is not about swipes, but you touch the character and the drag the screen around in the direction you want to move.
    I really need to find a way to improve the controls, as currently it certaintly one of the aspects of the game that still needs polishing, but I will address that in a future update.
    Also could you tell me about Retina support? I have heard that term before, but I don't really know how that works.

  8. #8
    Hi! Congrats for releasing your game!

    I noticed that it was translated to Portugal's Portuguese. If you want, I can help you with a translation to Brazil's Portuguese. Portugal's Portuguese is really strange to us here!

    It still does not supports iPad? I have downloaded it to my iPad2 and it keeps running with the iPhone resolution... It's a 3D game, I think it would be not hard to add 1024x768 support to it.

  9. #9
    Quote Originally Posted by Relfos View Post
    I guess the way the input works is really strange, actually it is not about swipes, but you touch the character and the drag the screen around in the direction you want to move.
    Thanks. Dragging works really well, but I honestly I couldn't tell before your post that you needed to drag.


    Quote Originally Posted by Relfos View Post
    Also could you tell me about Retina support? I have heard that term before, but I don't really know how that works.
    iPhone 3GS and higher (also corresponding iPod devices) have a resolution of 960x640 pixels instead of 480x320 pixels. (Well, the way its handled internally is that the resolution is the same, Apple just introduced a scale parameter which is set to 2.0 on Retina devices and 1.0 on older devices. That way the application can be designed for both Retina and older devices and higher resolution textures can be loaded on Retina devices.)
    Apps which don't support the higher resolution are just simply scaled and look a bit washed-out.
    Freeze Development | Elysion Game Framework | Twitter: @Stoney_FD
    Check out my new book: Irrlicht 1.7.1 Realtime 3D Engine Beginner's Guide (It's C++ flavored though)

    Programmer: A device for converting coffein into software.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •