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  1. #3
    Hi,

    It's still there actually. Over the past 3-4 months it morphed in something a bit more. On the one side, you have a light-weight IDE that you can take advantage of. On the other side (coming in a future build) you will be able to access the engine API (just like before) directly from the DLL. All the API calls and functionally from the HGE remains the same. There have been tons of bug fixes and enhancements since the last public HGE release.

    Right now (in this release actually) you can compile your sources from the IDE to a DLM (dynamic loadable module) file and from your language environment access all the classes and routines (even from say c++, just need language bindings for it). When the full API is exposed you will be able to use it from Delphi, FreePascal, C++, etc like before.

    All of this is paving the way for the IDE/compiler to support different languages (pascal, basic, javascript, java and c++). At the moment it will be based on Object Pascal and run on Windows PC until it's very stable and usable. The roadmap include more internal languages, more language bindings and cross platform support.
    Last edited by Pyrogine; 29-01-2011 at 07:56 PM.
    Jarrod Davis
    Technical Director @ Piradyne Games

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