Show me the code how you trying to load fonts. One of ideas - you don't use ZenGL.dll, only ZenGL units, and forgot to include zgl_textures_tga

Quote Originally Posted by dazappa
and my font does not work in the sample application.
Yeah, seems this is it... sample uses zgl_textures_png only, but generated font by ZenFont uses tga, and demo04 warns about this in comments:
Important moment, unit that support needed format must be included one time.