Quote Originally Posted by Relfos View Post
I know people will call me masochist for not using SDL, but in iPhone SDL needs a paid license for comercial projects, and I don't want to shell out 500$ for one, so I'm writing my own window/event handling for all platforms. Only iPhone and Wii to go
You got the prices wrong. One SDL iPhone license costs 100$ and -10% for every following iPhone license you purchase and finally down to 50$. I know it, I bought a license.
Also your Carbon code won't work on the iPhone as only Cocoa is allowed on iOS. Carbon has marked as deprecated by Apple since Mac OS X 10.5.
For Cocoa you should take a look at Objective-Pascal.