Ah thanks. No, I never expected smooth animation for loading resources within the sys_draw proc but with multithreading it would be nice to have it available.
Ah thanks. No, I never expected smooth animation for loading resources within the sys_draw proc but with multithreading it would be nice to have it available.
During the loading procress, if I focus another window, I can't focus anymore the ZenGL Window until the loading finishes. ZenGL window stay in Background!
Is it possible to avoid this?
Cezar Wagenheimer from Green Sauce Games
Programmer of Druids - Battle of Magic, Abra Academy, Abra Academy - Returning Cast, Rabbit Jump, Dreams of a Geisha and Heroes from the Past: Joan of Arc
Wagenheimer's Game Development Blog
You can try to call app_ProcessOS(after scr_Flush) from unit zgl_application. This function is only for internal use, but I can export it if it will be usefulOriginally Posted by wagenheimer
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