The Asphyre Sphinx seems to have a nice way to limit FPS without using a sleep function. Anyways VSync helps to avoid tearing,but I rarely see a games that has it turned on by default. And I wonder does anyone tried the way from GameDev.net
The Asphyre Sphinx seems to have a nice way to limit FPS without using a sleep function. Anyways VSync helps to avoid tearing,but I rarely see a games that has it turned on by default. And I wonder does anyone tried the way from GameDev.net
ORLY? It use SleepExOriginally Posted by gintasdx
I know this is old (long time I don't walk here...) but I wrote an article about how to control time using my Allegro.pas library. It uses "interruption-like". May be you can translate it to your favourite library.
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