Quote Originally Posted by WILL View Post
If you would like to article-ize it and put it into the next issue of Pascal Gamer I'd be happy to publish it. As long as it doesn't bash any one party or speculate too much.
I'm not interested in bashing anybody or speculating. Just the facts, and what they mean to me as a developer.

Yeah I was pretty disappointed. I think it might have been one of the core team members too. There was another of the core members (I believe Vincent, who I have a great deal of respect for) who did offer some information that explained some of the issues, but I really never got any information that would have helped in my hope to update the documentation to add what I felt was missing. It seems the core development team is pretty de-centralized and not really united in a common goal for the software. At least not that I've seen. The Laz team could use more structuring I think.
I think my main issue with both FP/L projects is the AWFUL websites. It is hard to find anything, and there are multiple places where you find similar information, but one version hasn't been updated in years, and another is woefully incomplete. So, I think it comes as no surprise that the organization at higher levels in the project is lacking; it is reflected in the public face of the projects. If it were up to me, that is the first thing I would tackle. With a better, more accurate, more efficient public face, it might attract more people to the project.