Thank you User123.
If I understand you correctly, both of the textures must be in GL_REPEAT mode, right?
Thank you User123.
If I understand you correctly, both of the textures must be in GL_REPEAT mode, right?
GL_REPEAT is on by default, and ye that is the most useful one. If you try to draw with texture coordinates outside 0..1 (in this case you have coordinates to -0.5 and 1.5) then the rendering takes rules of what clamp is set to.
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