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Thread: Octree conversion

  1. #1

    Octree conversion

    I've converted the second octree tutorial from http://www.gametutorials.com. It features frustum culling to eliminate nodes that are out of sight of the camera.

    Grab the conversion over at my site: http://www.alistairkeys.co.uk/download/octree2.zip (173K)
    (You need the DX headers since I used DirectInput for the input handling. Grab the headers from http://www.crazyentertainment.net if you don't have them.

    Also, I've recently got around to finishing an exe for my Coolscale effect: it's here (17K).

    I'll get around to finishing some of the tutorials soon (i.e., the already posted-but-not-finished one on non-VCL DirectDraw and the hidden one on timing (it's available, but you have to be 'special' to find it since it's not linked on my site anywhere)).
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  2. #2

    Octree conversion

    That demo's excellent! Had a look the source code, that shure is some scary coding :evil:

  3. #3

    Octree conversion

    Thanks .

    My site seems to be down at the mo - maybe that's only a temporary thing. The last time this happened, it took a couple of days to return. Hopefully it won't take as long this time.

    It looks like the same as before - none of my mates have their site working either. It was caused by the hosting company moving their servers about. It could be the same deal again...

    Okay, admit it - which one of you broke my site? :evil: j/k
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

  4. #4

    Octree conversion

    My site is back up again!
    "All paid jobs absorb and degrade the mind."
    <br />-- Aristotle

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