So wait a sec - what format are your bitmaps in? sdl_surface, gl texture... It would help a bit - and can you not simply send that bitmap straight to the screen instead of some variable?
So wait a sec - what format are your bitmaps in? sdl_surface, gl texture... It would help a bit - and can you not simply send that bitmap straight to the screen instead of some variable?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
They are regular Delphi 32bit Bitmaps. I would like to put them into whatever I have to to have Asphyre draw them on the screen. My goal it to use Asphyre since it can draw very fast.
For a bit more info: I am working on a live video presentation project that will play videos (Stretched to the screen size), Transition between two videos, and overlay text on top of the video (Via a bitmap that has the text drawn on with transparency).
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