Thanks
Rotating the model or any other 3d stuff is done via OpenGL;
uses OpenGL;
...
glPushMatrix(); //Save the current world position and rotation
glRotate(45, 0, 1, 0); // Rotates 45 degrees in the Y-axiz (X:0, Y:1 Z:0)
// Draw
glPopMatrix(); //Restore the world position and rotation
You cant in the current version get the frame information, i forgot putting the frame information as a public property. It will be done in the next version, now you can if you want to move the property Frame: TFrame from the private to the public section of the TMD3Model class.
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