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Thread: Image Partitioner / atlas tool

  1. #1

    Image Partitioner / atlas tool




    A simple tool based on vampyre imaging lib & nitrogen's Tpartitions unit from his font studio.

    Features best-fit mode for alpha transparent sprites of same size to use only the relevant non-transparent portion (partitions much better), and a bleeding-edge option where the border is repeated for x amout of pixels instead of blank space, this is used when you tightly pack map tiles which musn't bleed into adjacent sprites (like if you used texture clamping but that doesn't work in texture atlases)

    Source on demand (i would release it with this but it uses some custom classes which i don't have time to find and organize atm.. )

    http://www.mathpudding.com/tdc/ipartitioner.rar
    Last edited by JernejL; 20-02-2011 at 05:21 PM.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  2. #2

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