Okay, 45¬? and 90¬? of course, understood.

But it would be cool to have a feature that points directly beneath the previous point are not in list, only points where I have to walk around a block.

So I can tell my unit to move with the angle that is lying between this point and the next point to have angles other than only 45¬? and so on.

Understood or should I make a drawing?

And I didn't quite get the callback stuff, I will look at it again, thanks.

Firle