Originally Posted by
Firlefanz
Hi!
Two more questions please:
Is there a faster possibility to copy the path into my sprite class item than this:
Code:
setlength(WayPath,length(path));
for i:=0 to length(path) do waypath[i]:=path[i];
And if I step through the path, is there a fast method to delete the first waypoint of the path after I reached it or should I have a variable where the current step is saved and so step through the pathlist?
Thanks a lot for your infos and help!
Firle
you could try:
Code:
setlength(WayPath,length(path));
move(waypath[0], path[0], sizeof(whatever_point_you_use_in_path) * length(path));
this will move the memory from one variable to another.
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