ya! but i can't read! the problem is: can't understand where start and finish the functions, why have?, for what?
look:
my map haves 16*16 blocks, total of 256 blocks
abened's code, is so confused, i don't know where him check the "tile"...
i don't know where him add +1 to see the next tile.
that things....
i hope u understand....
a easy code:
Code:
var
x,y:integer;
begin
for x:=0 to maxtilex do begin
for y:=0 to maxtiley do begin
if tile[x,y].wall = true then
//do something
end
else
if tile[x,y].wall = true then
end;
end;
end;
end;
and...
Brothers! DelphiX is hard!
GLScene is easy and, i think is more powerfull! =D
it's just a comment...
a hug!
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