I know i've been posting questions on DirectX and nothing else. But i was just fiddling. It would be immpossible for me to write an engine for the game i want to write if i was to start from scratch. I'd like to know if anybody has used the 3d state engine and if so how flexible they found it. All the spiel on their website is the usual "Begginer Programmers can use this" rubbish. I'm not looking for a simple to use engine i'm looking for a flexible one. Your opinions please.