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Thread: 3DS problem

  1. #1

    3DS problem

    When loading a 3DS model i've created, I get the following error:
    "Access violation in module <number> in module 'atioglxx.dll'"

    The debugger higlights the following in the StudioMesh unit;
    FItems[Counter].Draw; in the TGLXStudioMesh.Draw; procedure.

    When loading the manta modell from the example files, it works perfectly..
    Im using 3dsmax 5
    BK - we.create (tm)

  2. #2

    3DS problem

    Well, that's odd, can't actually say what's the problem, if you send the model to me i can se if i can find what's wrong. The manta is also saved in 3dsmax 5 so that shouldn't be the problem.

    Edit:
    It sound's like in the error mess that it has something to do with the graphic card drivers, but who knows.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

  3. #3

    3DS problem

    Yeah, it seems like its a problem with the GFX card.. (damn radeon!) but I thought it was a bit wierd that some models work, while others dont. Annyway, I'll upload the model to my FTP.
    BK - we.create (tm)

  4. #4

    3DS problem

    It's not nessecary the graphic card's drivers that is wrong, i have noticed that the loader crashes on some files, but just in the load section. very odd indeed.
    Amnoxx

    Oh, and this code appears to be an approximate replacement for return(random() & 0x01);

    Phoenix Wiki
    http://www.phoenixlib.net/

    Phoenix Forum
    http://www.pascalgamedevelopment.com/viewforum.php?f=71

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