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Thread: What is everyone working on? Break your silence!

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  1. #1
    Well, I have a LOT of irons in the fire, but not all of them are actual software projects. Basically, I'm doing the manager, administrator, and developer work to get our game company started. Paying the lawyers, researching equipment and development tools, organizing developers, etc. At the same time, trying to actively develop some organizational and development tools/engines/middleware/etc and run an IT service business until the game company gets going good enough to totally shift focus over to it.

    As for projects, I can't really say too much just yet; not simply because of any proprietary reason, but because of a personal rule I have regarding talking about things before they are even "in the oven", so-to-speak. Suffice it to say I am working on development tools, some middleware projects, and have a couple of game projects we're getting ready to jump into this year. As they become realized, I'll be happy to talk about them more.

  2. #2
    Non-Pascal:

    ^ This is an extremely simple matching game I'm making in java with the help of libgdx for Android deployment. Gotta start somewhere, I figure this is an easy project to get out the door. Also almost done with a PHP URL shortening script.

    On the Pascal front, I've been working on porting my Andorra-powered Isolated Empire to ZenGL, after which I'll work on adding more gameplay. I've also been converting a Java TCP server over to Pascal with LNet, which is taking quite some time. Past month has been crazy with midterms and other schoolwork. (There aren't really any screenshots to post here, because the server is just a terminal output and Isolated Empire will look basically the same as in the old screenshots, because only the back has changed)

  3. #3
    I've managed to do some work on my engine yesterday. Hope I can gain some momentum this month, because I really need that.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  4. #4
    PGDCE Developer de_jean_7777's Avatar
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    Currently I'm reworking my oX engine. It's the product of 4 years of (lazy) development, and some segments were overcomplex (unnecessary complications) so I'm removing what's not needed and making a better foundation, which will take some time. Also, it now works on Android (there are still things left to do), and with a friend (artist/graphics designer) we will try to make a commercial game, and if successful make an iPhone port (once we can afford the appropriate equipment).
    Existence is pain

  5. #5

  6. #6
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by wagenheimer View Post
    de_jean

    How did you make your engine run on Android? Are you using Lazarus?
    The engine and game is compiled as a shared library. I had to modify parts of the engine to work with GLES. A small bit is written in Java, to load the shared library, setup OpenGL (this cannot be done natively) and pass events (such as key and touch) to the engine. Since the goal is to run on a wide range of Android devices, I cannot build completely native applications, since this would require Android 2.3.3, hence the Java part. However, the Java part is a relatively small set of classes.

    I've also had some difficulty building a crosscompiler, since there were a few fpc bugs (these were resolved in trunk, except one, but there's a simple fix).

    I do use Lazarus, but only as an IDE.
    Existence is pain

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Android huh? Well then I guess you are pretty excited to have heard about Cooper then huh?
    Jason McMillen
    Pascal Game Development
    Co-Founder





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