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Thread: What is everyone working on? Break your silence!

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  1. #1
    Non-Pascal:

    ^ This is an extremely simple matching game I'm making in java with the help of libgdx for Android deployment. Gotta start somewhere, I figure this is an easy project to get out the door. Also almost done with a PHP URL shortening script.

    On the Pascal front, I've been working on porting my Andorra-powered Isolated Empire to ZenGL, after which I'll work on adding more gameplay. I've also been converting a Java TCP server over to Pascal with LNet, which is taking quite some time. Past month has been crazy with midterms and other schoolwork. (There aren't really any screenshots to post here, because the server is just a terminal output and Isolated Empire will look basically the same as in the old screenshots, because only the back has changed)

  2. #2
    I've managed to do some work on my engine yesterday. Hope I can gain some momentum this month, because I really need that.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3
    PGDCE Developer de_jean_7777's Avatar
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    Currently I'm reworking my oX engine. It's the product of 4 years of (lazy) development, and some segments were overcomplex (unnecessary complications) so I'm removing what's not needed and making a better foundation, which will take some time. Also, it now works on Android (there are still things left to do), and with a friend (artist/graphics designer) we will try to make a commercial game, and if successful make an iPhone port (once we can afford the appropriate equipment).
    Existence is pain

  4. #4

  5. #5
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by wagenheimer View Post
    de_jean

    How did you make your engine run on Android? Are you using Lazarus?
    The engine and game is compiled as a shared library. I had to modify parts of the engine to work with GLES. A small bit is written in Java, to load the shared library, setup OpenGL (this cannot be done natively) and pass events (such as key and touch) to the engine. Since the goal is to run on a wide range of Android devices, I cannot build completely native applications, since this would require Android 2.3.3, hence the Java part. However, the Java part is a relatively small set of classes.

    I've also had some difficulty building a crosscompiler, since there were a few fpc bugs (these were resolved in trunk, except one, but there's a simple fix).

    I do use Lazarus, but only as an IDE.
    Existence is pain

  6. #6
    Co-Founder / PGD Elder WILL's Avatar
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    Android huh? Well then I guess you are pretty excited to have heard about Cooper then huh?
    Jason McMillen
    Pascal Game Development
    Co-Founder





  7. #7

    Smile

    Working on a pokie/slot machine software, intended for fun and because I feel like making it (desktop game of this
    sort isn't really suited for commercial use).

    I attached an image (it re-sized to be pretty small though), graphics are simple and made in Photoshop, 4 of them taken straight from Google searches and modified (I have the same problem as Will, no graphical talent what so ever).

    Normal game works, reels spin, sounds of reel hit backs, scatter (detonator) sound, feature uses a virtual map for free spin/sub and wild selection and works (actual graphical part of the feature not done, just the functioning).

    So far aside from the virtual mapping and other stuff it is very basic, only use UnDelphiX 1.0.9 and DXImageList.Items[N].Draw().

    If all goes well eventually, I am considering a port to iOS4 (probably not Android as I do not have an Android device) using Flash (bit 50-50 on that one) or AirPlay SDK.
    Attached Images Attached Images

  8. #8
    PGDCE Developer de_jean_7777's Avatar
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    Quote Originally Posted by WILL View Post
    Android huh? Well then I guess you are pretty excited to have heard about Cooper then huh?
    No, not really. One of the reasons I've started using FPC for Android is to create truly native programs (compiled for ARM), and not Java run-time. Better performance and lower memory use. Also, I don't think I'll be able to afford any software for a long time (life is not going well).
    Existence is pain

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