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Thread: What is everyone working on? Break your silence!

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Chesso View Post
    If all goes well eventually, I am considering a port to iOS4 (probably not Android as I do not have an Android device) using Flash (bit 50-50 on that one) or AirPlay SDK.
    Cool! iOS seems to be the cool platform to move to these days. Such an attractive and new platform to play with. But I wouldn't go the Flash route for Apple stuff... iOS doesn't support Flash after all so it wouldn't run.

    You can do .NET using Delphi Prism though, you'd have to also learn MonoTouch as well, but it does work and there are lots of Delphi-big-wig level conferences about how to do it. The other option is SDL which you only have to pay for a single license for it. I'm not sure on the price yet, but you can check out the www.libsdl.org site to look it up yourself. It takes a little cash to get onto the iOS platform and App Store, but considering the advantage of all the exposure and ease of distribution, it's way worth it.

    Quote Originally Posted by de_jean_7777 View Post
    No, not really. One of the reasons I've started using FPC for Android is to create truly native programs (compiled for ARM), and not Java run-time. Better performance and lower memory use. Also, I don't think I'll be able to afford any software for a long time (life is not going well).
    I hear ya. I prefer native myself too. The new Java runtime engines are a bit better then the old Sun Microsystems one, but I'd much rather do native any day. I'm hoping the Delphi XE 2 for Mac will at least pump out native apps and not some sort of managed run-time system. That would be disappointing. At least there are more options though right? Better than option A & B and nothing else like a few years ago.
    Jason McMillen
    Pascal Game Development
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  2. #2
    Yeah I always prefer as native as possible, java and flash have their place though.

    Actually Flash CS5 compiles native iOS programs (does not use JIT), however I would imagine due to the work flow of Flash in general, you would see less performance compared to a more native (xCode) solution, and of course there are some
    restrictions on what you can use as far as ActionScript 3 goes, but there are a number of games and apps already in the apple store made in flash and compiled as a native app.

    I actually had not considered Android until I saw it mentioned here several times, I wouldn't mind trying to port to both even if just for the fun of it.

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